Play Street Fighter 2 Turbo

Choose your fighter and master your martial arts in this competitive fighting video game by Capcom - Street Fighter 2 Turbo: Hyper Fighting!

  1. Play Street Fighter 2 Turbo Beta Genesis
  2. Play As Akuma Super Street Fighter 2 Turbo Arcade
(Redirected from Street Fighter II′ Turbo: Hyper Fighting)
Street Fighter II Turbo:
Hyper Fighting
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshiki Okamoto
Designer(s)Akira Nishitani
Akira Yasuda
Composer(s)Yoko Shimomura
Isao Abe
SeriesStreet Fighter
Platform(s)
  • Arcade, Super NES, Sega Saturn, PlayStation
Release
  • Arcade
    • WW: December 11, 1992
    Super NES
Genre(s)Fighting
Mode(s)Single-player, multiplayer
CabinetUpright
Arcade systemCP System
CPU68000 @ 12 MHz,[1]
Z80 @ 3.579 MHz
SoundYM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
DisplayRaster, horizontal orientation, 336×240 pixels, 60 Hzrefresh rate,
[2]

Street Fighter II Turbo: Hyper Fighting[a] is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

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Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Editionprinted circuit boards.[3] The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.

  • 2Ports

Gameplay[edit]

Chun-Li performs her Kikoken special move against Dhalsim.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

Ports[edit]

YearPlatformMediaDeveloperPublisherNotes
1993Super NES20 Megabit ROM cartridgeCapcomCapcomIncludes Champion Edition rules as an alternative mode.
1993Genesis24 Megabit ROM cartridgeCapcomCapcomHyper Fighting rules and speed were included as a mode in Street Fighter II Special Champion Edition.
1998Sega SaturnCD-ROMCapcomCapcomIncluded in Capcom Generation 5. Released exclusively in Japan.
1998PlayStationCD-ROMCapcomCapcom
Virgin Interactive (EU)
Included in Street Fighter Collection 2.
2006PlayStation 2DVD-ROMDigital EclipseCapcomIncluded in Capcom Classics Collection Vol. 1. Based on the PS version.
2006XboxDVD-ROMDigital EclipseCapcomIncluded in Capcom Classics Collection Vol. 1. Based on the PS version.
2006PlayStation PortableUMDCapcomCapcomIncluded in Capcom Classics Collection: Reloaded. Based on the PS version.
2017Super NES ClassicInternal Flash MemoryCapcomCapcomRe-release of 1993 Super NES port.
2018PlayStation 4BD-ROMDigital EclipseCapcomIncluded in Street Fighter 30th Anniversary Collection.
Xbox One
Nintendo SwitchROM cartridge
WindowsOnline distribution

Super NES[edit]

A port was released for the Super Famicom on July 11, 1993 in Japan,[b] and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[4] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a 'Normal' mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.

Nintendo re-released Hyper Fighting in September 2017 as part of the company's Super NES Classic Edition.[5]

Other releases[edit]

The Sega Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

Reception[edit]

Reception
Review scores
PublicationScore
SNESWiiXbox 360
1UP.comB+[6]
AllGame[7][8][9]
CVG95%[10]9 / 10[11]
Edge9 / 10[12]
EGM38 / 40[15]
Eurogamer9 / 10[13]7 / 10[14]
Famitsu36 / 40[16]
GameFan389 / 400[17]
GamePro20 / 20[18]
GamesMaster96%[19]
GameSpot7.5 / 10[21]6.7 / 10[22]
GamesRadar+[20]
GameTrailers8 / 10[23]
IGN7.5 / 10[24]
ONM97%[25]85%[26]
OXM (UK)9 / 10[11]
OXM (US)9 / 10[27]
Super Play96%[4]
Total![28]
Aggregate scores
MobyRank94%[29]
NinRetro93%[30]
Award
PublicationAward
Gamest Awards (1993)6th Best Game of 1993,
5th Best Fighting Game[31]

In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[31]

The game has sold 4.1 million copies on the SNES.[32]

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Notes[edit]

  1. ^Released in Japan as Street Fighter II Dash Turbo (Japanese: ストリートファイターII ダッシュターボHepburn: Sutorīto Faitā Tsū Dasshu Tābo, stylized as Street Fighter II′ Turbo, with a prime symbol representing the word 'Dash'). The word 'Turbo' is not used in the title screen of the overseas version, instead rendering the title simply as Street Fighter II′: Hyper Fighting, but it was still present in supplemental materials such as the game's marquee and installation instructions.[3]
  2. ^In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word 'Dash' from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.

References[edit]

  1. ^'CP System arcade system by Capcom Co., Ltd. (1988)'. www.arcade-history.com. Retrieved October 26, 2017.
  2. ^'Street Fighter II' - Hyper Fighting - Videogame by Capcom'. www.arcade-museum.com. Retrieved October 26, 2017.
  3. ^ ab'Turbo Street Fighter II Champion Edition installation instructions'. The Arcade Manual Database.
  4. ^ ab'Street Fighter II Turbo Import Review'. Super Play. September 1993.
  5. ^'Super NES Classic Edition'. Nintendo of America, Inc. September 29, 2017.
  6. ^'SFII: Hyper Fighting Review for 360 from 1UP.com'. 1Up.com. Archived from the original on November 23, 2015.
  7. ^Marriott, Scott Alan. 'Street Fighter II Turbo: Hyper Fighting - Review'. Allgame. Archived from the original on November 15, 2014. Retrieved April 5, 2014.
  8. ^Rovi Corporation. 'Street Fighter II Turbo: Hyper Fighting [Virtual Console]'. Archived from the original on November 14, 2014.
  9. ^Rovi Corporation. 'Street Fighter II': Hyper Fighting [Xbox Live Arcade]'. Archived from the original on November 14, 2014.
  10. ^Computer and Video Games, issue 142 (September 1993), pages 34-37
  11. ^ ab'Live Arcade Review: Street Fighter II Hyper Fighting - ComputerAndVideoGames.com'. Archived from the original on March 28, 2007.
  12. ^Edge, issue 1 (October 1993), pages 82 & 90-91 (published August 19, 1993)
  13. ^'Virtual Console Roundup'. Eurogamer.net. July 21, 2007.
  14. ^'Street Fighter II' Hyper Fighting'. Eurogamer.net. August 2, 2006.
  15. ^Electronic Gaming Monthly, issue 50 (September 1993), page 22
  16. ^'ストリートファイターII ターボ'.
  17. ^GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64
  18. ^GamePro, issue 49 (August 1993), pages 26-35
  19. ^GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)
  20. ^Dan_Amrich (August 2, 2006). 'Street Fighter II' Hyper Fighting - Xbox Live Arcade review'. GamesRadar+.
  21. ^Navarro, Alex. 'Street Fighter II Turbo: Hyper Fighting Review'. GameSpot. Retrieved April 5, 2014.
  22. ^Greg Kasavin. 'Street Fighter II' Hyper Fighting Review'. GameSpot.
  23. ^'GameTrailers'. GameTrailers.
  24. ^Miller, Jonathan (August 2, 2006). 'Street Fighter II Hyper Fighting Review'. IGN. Retrieved October 26, 2017.
  25. ^Nintendo Magazine System, issue 11 (August 1993), page 10
  26. ^Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)
  27. ^Official Xbox Magazine, October 2006, page 83
  28. ^Total, issue 10/93 (October 1993), pages 66-69
  29. ^'Street Fighter II Turbo for SNES (1993) MobyRank - MobyGames'. MobyGames.
  30. ^'Street Fighter II Turbo (Super NES) - N.i.n.Retro (New is not Retro) v3+'.
  31. ^ ab第7回ゲーメスト大賞. GAMEST (in Japanese) (107): 20.
  32. ^'Platinum Titles'. Capcom. September 30, 2013. Archived from the original on February 8, 2015. Retrieved November 2, 2013.

Further reading[edit]

  • Studio Bent Stuff (September 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN4-88554-676-1.

External links[edit]

  • Street Fighter II Turbo: Hyper Fighting at the Killer List of Videogames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Street_Fighter_II_Turbo:_Hyper_Fighting&oldid=868614362'
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Street Fighter II Turbo - Hyper Fighting Box Description

They're back and they're badder than ever! Faster, stronger and with all new moves, twelve of the greatest fighters from across the globe are ready to do battle! Choose your champion and get ready for the big brawl as they try to earn the right to battle M. Bison for the title. And just when you think you've mastered it all, crank it up a notch and go TURBO!

Street Fighter II Turbo - Hyper Fighting Screenshots

Awesome5000
12-22-14 09:55 PM
5/5Edit Screenshot
Ending:
Art work after finishing hard mode
Awesome5000
12-10-14 05:25 AM
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Ending:
Honda eating his food,eat up honda!
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Married
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Level: Guile
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Videos of Street Fighter II Turbo - Hyper Fighting Gameplay

Vanelan
02-14-16 09:38 PM
00:07:32 Views: 127
5/5
Vizzed.com GamePlay - SNES Tournament Week 5
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04-20-15 03:44 PM
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5/5
-Zangief's Theme- Vizzed.com
mvhupsel
09-02-14 04:40 PM
00:02:17 Views: 313
4.8/5
Guile's Theme
Awesome5000
10-22-15 05:28 AM
00:22:34 Views: 559
4.5/5
Street Fighter II Turbo - (SNES) -LAST STAR DIFFICULTY-Full Game Playthrough- Championship Edition
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10-11-15 02:24 PM
00:03:42 Views: 90
4.5/5
-Guile Vs Guile Epic battle- Vizzed.com GamePlay
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Street Fighter II Turbo - Hyper Fighting Featured Review

Street Fighter II Turbo - Hyper Fighting Review by: SacredShadow - 9.2/10

Street fighter II Turbo hyper fighting
Hey guys, Razor-987 with another game review here! Today I will be reviewing Street fighter II turbo hyper fighting! Sounds like a mouthful right? Well it is! This game was released in 1993 and it was to hit the arcades in the same year. This great 2d fighting game was published by none other than capcom. It is the 3rd game in the street fighter II series coming after street fighter II: Championship edition. This game was released only a year after the last one, but it features a faster fighting speed, hence the turbo hyper fighting. This great game also has new moves for certain characters and further refinement as well. Now on to the review!

Gameplay:
So before I jump right into anything, I am just going to go over the basic modes of this game so there isn't any kind of confusion.
There are 2 basic modes in which you can choose to play. There is the turbo mode which is more fast paced and requires you to act quicker and puts emphasis on speed through the gameplay. Then of course, there is the normal mode which is at normal speed, I would recommend trying this mode out first if you don't want to jump right into turbo or if you aren't very experienced with street fighter games. It's up to you though.
Play as akuma super street fighter 2 turbo
Then there is the champion mode which is exactly the same as in the 2nd street fighter, the world warrior, only now you can play 4 new characters. You basically travel around the world and fight against each character until you make your way to the evil villain, M Bison.

NOTE: The champion mode in this game is already set at turbo mode, so if you aren't ready, I suggest getting in some practice before giving this a shot!
The of course there is multiplayer which is fun because you get to beat up your friends too! I think this is a best way to get a true feel for all this game has to offer, so I would suggest giving this mode a try so you won't miss out on any of the fun!

Graphics: 9

Personally I have always thought that the graphics for street fighter were pretty amazing. They always look clear and sharp and detailed and this game is no exception to that. I will say that the main changes to this game were the playing speed in which you can choose to go at the normal speed or the turbo hyper fighting speed. With that, there are move combinations that correspond with certain characters in the game, like Dhalsim's ability to teleport. The regular street fighter games were too slow to play, so they decided to speed it up a notch, but in order to do that, the attacks and moves are also sped up to match that. This leads to a greater chance for error and it requires more precision and better timing to complete the move chain. Aside from that you can play as the 4 bosses in the game, such as Vega, Balrog, Sagat and M. Bison. Other than a few color and palette changes though, everything is still pretty much the same as it was in the original and I think it is best that way. With that being said, it still looks very nice and all of the iconic stages are all the same as before. I don't think people would really appreciate it if they changed the stages up from the original. Overall the graphics and the character sprites still look pretty sharp and amazing, therefore I scored the graphics a 9. To be honest, I've always thought street fighter had some good clear graphics.

Sound: 8

I
have to admit, the sound of this game is almost as amazing as the graphics. The music played in the background is intense and it really gets you in the mood for a battle because it speeds up the closer you are to getting a KO which really makes it all the more intense. Besides that, the actions and sounds are pretty accurate, like when you kick another character or throw them onto the crate or on a crate, it sounds realistic and accurate rather than having no sound at all. I think that those are 2 important major factors in this game. The sound is pretty much the same as it was before in the original and I don't really think there was much of a need to change the sound from a game that already had it pretty good. Therefore I give the sound an 8 because it was already well done in the original version, so I don't think they really needed to change it to begin with.

Addictiveness: 9
Overall I think that this game is fairly addicting for a number of reasons. If you loose in a tournament or even just a match against the computer, you are bound to be addicted to keep on trying until you win. Aside from that, there are a tone of little extras that have been added to this game, like 4 new characters, some new move combos and modes as well as new uniforms for each character. So if you aren't hooked or determined to play the game again from loosing in a match, all the little extra stuff will certainly push you to do so! As I mentioned before, there are some new modes, with the addition of multiplayer, you can beat the snot out of each other with your friends, which makes the game all the more fun. Plus you can also play in single player mode with a variety of difficulties to choose from depending on how good you are with street fighter. The difficulty goes all the way up to 10, and let me tell you right now, its not easy, but with a lot of practice you can stand a good chance. So with all of the little things added to make this game better plus the option to play against tough computers or with multiplayer, that just makes the replay value of this game skyrocket..up to a 9 to be exact. This game is totally worth a try and I can guarantee you will get a good few hours out of playing this game which is why I rated it so highly!

Story: 5
The plot that goes along with street fighter is pretty much the same as it always is, nevertheless though, each one of the 12 characters you can play in the game has their own reason and motivation for entering into the tournament which is revealed at the end when you beat the game with that specific character. So altogether, there are 12 different possible plots you can end up with depending on who you decide to beat the game with. It may not be much to go on as far as a plot is concerned, but it is better than nothing. In all honesty though, you don't really come to this game for the story to begin with, the primary focus of this game is meant to be on the fighting and the action, the story and the reason why all of the characters are here comes later on. To sum it all up, I don't think the story is all that important a factor in this game, I am glad that they throw something in their to show the purpose in which all the fighters entered, but it isn't really needed. So don't be discouraged from playing this game because of the 5 for story, because that isn't what this game is really all about, I would say that the story is about 10% of the importance of the entire game, if that, so don't be fooled, this game is awesome with or without a story, so I left it at a 5, by the time you start playing this game, you will forget there even is a story to begin with.
Okay, this game offers quite a bit for you to do, from the various modes you can choose to play with, as well as the extra stuff added in from the original, I think there is more than enough in this game to keep you busy. You can choose to play with friends which is fun, or you can choose to either enter a tournament or go 1 on 1 against any computer of your choice on any difficulty. There is a good amount of stuff for you to do in this game to keep you busy, so there isn't really a reason to be bored with this game so quickly. It is really a step up from the depth I would've scored the original game which didn't have all the modes that this one has. When you choose to go against a computer, their is also a difficulty level you can choose for the computer to be along with it, it goes all the way up to 10, so if you really want to be good with this game and master it, I can guarantee it is going to take some time to train and reach that level of perfection, all the more reason to go and brush up on your moves! I spent a considerable amount of time training and trying to improve and get better at taking on more difficult computers, so with all the modes and new stuff added to this game, their should be lots of motivation to play this game because it really does offer quite a bit. Overall I scored it a 7 because there is more than enough to keep you busy in this game.

Difficulty: 8
I am just going to say that the difficulty of this game all depends on you. If you have had prior experience with these games, then it probably won't be as hard for you compared to someone who is new to them. Not to say that this will be a walk through the park for you, but all of the prior experience does help you out in this game. I would say that anywhere above a level 5 computer is going to be difficult, not impossible, but it will be a little challenging, but that is what you can expect from a fighting game right? ?All I can tell you is to be patient and practice, because the more you play this game and get familiar with it, the better you will be in the end. Soon you will be able to tackle more difficult computers with ease! So even though it might be a little challenging, that is no reason to quit, just keep at it and you will get better. With each fight or tournament you take place in, the more you will get the hang of things.

As far as it goes control wise, it is a little bit more challenging than it was in the world warrior. There is more strain on you to respond and react quicker to complete or counter attacks. That would be the only gripe I would have as far as difficulty goes, at first it may be hard to keep up, but as you get in the habit of fighting, the quick reaction will come to you. I suggest that if you think the turbo mode is too difficult and fast paced, that you should try and start at just the regular speed and work your way up to fighting at the turbo hyper fighting level. The most important thing is to stay level headed and not get so bent out of shape if you aren't able to win right away, so what if you didn't win on your first try? Practice makes perfect remember? Overall, the difficulty is kind of variable on your prior skills, but the only reason I rated it an 8 is based on how difficult it was for me. I am pretty good at street fighter games, and even still I found this game to be a challenge for me, so it may or may not be that way for everyone, but this is just based entirely off of my experience of the game. For you it could vary to being harder or not being difficult at all.
Would I recommend playing this game? If you are a fan of fighting types of games, or even a street fighter fan, then yes I would definitely recommend this game to you. You can't say that you are the master of street fighter until you have played this game and experienced all it has to offer! This game is addictive and fun, and not to mention it is full of awesome fast paced action, so this game is perfect if you are into these kinds of fighting and street fighter type games. I enjoyed every second of playing this game, it seemed impossible at times, but through practice and training comes mastery, and it all pays off in the end. I am more than happy to have played this game and experienced all of its glory. So if this sort of thing is up your ally, then by all means play it! I hope you will enjoy it just as much, if not, more than I did.

So, what did you think of my review? Please feel free to comment and provide constructive feedback on it so that I can become a better reviewer. I hope you enjoyed it! Thanks for reading!

Graphics 9 Sound 8 Addictive 8 Depth 7 Story 5 Difficulty 8

Street Fighter II Turbo - Hyper Fighting Game Description

Choose from twelve street fighters from around the world, skilled in a variety of martial arts -- for instance, a character named E.Honda is a sumo wrestler from Japan, while Ken is a master of Tae Kwon Do from the United States. Journey to different countries to defeat other fighters, eventually leading up to a battle with evil man M.Bison. Besides the standard punches and kicks, each character can also execute special moves, such as energy projectiles or lightning-fast kicks, for more damage or to create a chain of hit combos. This home version is a re-release of the original Street Fighter 2 game with several major improvements: the 'boss' characters (Vega, Balrog, Sagat, and M. Bison) are automatically unlocked for you to play, each character receives some new or upgraded moves and costume colors, and you can select a Turbo speed level which lets you play at a faster speed. It is based on the arcade re-release by the same name which also contained the subtitle 'Hyper Fighting.'

Street Fighter II Turbo - Hyper Fighting Reviews

Overall 9 Graphics 9 Sound 8.7 Addictive 9Story 5.7Depth 8Difficulty 8

Street fighter II Turbo hyper fightingSacredShadow
Hey guys, Razor-987 with another game review here! Today I will be reviewing Street fighter II turbo..
Graphics 9 Sound 8 Addictive 8 Story 5 Depth 7 Difficulty 8

Review Rating: 4.8/5 Submitted: 02-05-14 Updated: 02-05-14 Review Replies: 1

Play Street Fighter 2 Turbo Beta Genesis

9
StreetPossibly the best 2d Fighter of the SNES generationbsnowotter
Street Fighter 2 Turbo is probably the greatest fighting game of the Super Nintendo era and it is be..
Graphics 10 Sound 9 Addictive 10 Story 6 Depth 10 Difficulty 8

Review Rating: 3.8/5 Submitted: 12-28-11 Review Replies: 2
Street fighter 2 turbo snesAwesome5000
In my opinion,this is one of capcoms best fighting retro games out there.In this 2 player 2d fight..

Play As Akuma Super Street Fighter 2 Turbo Arcade


Graphics 8 Sound 9 Story 6 Depth 7 Difficulty 8

Review Rating: 3/5 Submitted: 12-08-14 Updated: 12-10-14 Review Replies: 2

Street Fighter II Turbo - Hyper Fighting Highscores

Foxyman1113
1. 1,192,500
TimeTrial: 00:00:00
09-27-16 11:37 AM

Honda Smash!
Supermatt6534
2. 937,500
TimeTrial: 00:00:00
05-18-16 08:48 PM

1st attempt
Awesome5000
3. 886,700
TimeTrial: 00:00:00
12-20-14 08:57 PM

ultrasonic2
4. 697,500
TimeTrial: 00:00:00
01-08-17 07:34 PM

Awesome-Kid
5. 412,527
TimeTrial: 00:00:00
10-12-14 10:14 AM

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Street Fighter II Turbo - Hyper Fighting Cheat Codes

After the 'Licensed by Nintendo' logo fades away, press Down, R, Up, L, Y, B. No Special Moves

Street Fighter II Turbo - Hyper Fighting Game Genie Codes

Special move selection:
Select Vs. battle mode and choose characters. Press Down,
R, Up, L, Y, B on controller
two at the stage selection screen. A screen that allows special
moves to be toggled will appear.
No special moves:
Power on the SNES, wait until the game music starts, then
press Down, R, Up, L, Y, B.
Ten star speed:
Power on the SNES, wait until the Turbo logo flashes, then
quickly press Down, R, Up, L, Y,
B on controller two. The speed may now be set up to the
ten star level.
Easy great ending:
Enable the 'No special moves' code. Press Down,
Right, Up, L, Y + B at the
Capcom logo. Set the difficulty level to one star and begin game
play. Complete the game to receive the great ending.
Character profiles:
Hold L + R on both controllers during the opening
screen.
Skip a fighter:
Press Start on controller two then the vs. Screen appears.
Use controller two to select the fighter that your character was
about to fight, then get an easy victory.

Street Fighter II Turbo - Hyper Fighting Threads

Street Fighter II Turbo - Hyper Fighting Guides and Walkthroughs

Users who own Street Fighter II Turbo - Hyper Fighting

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Game Characters in Street Fighter II Turbo - Hyper Fighting

Ryu (7)
Chun-Li (4)
Blanka (3)
E. Honda (3)
Vega (3)
Guile (2)

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Comments for Street Fighter II Turbo - Hyper Fighting

Awesome5000 03-29-15 - 04:48 AM
On my 'Ryu Playthrough' that is
Awesome5000 03-29-15 - 04:47 AM
9:36 to 9:51,Guile on max difficulty was no match :D
Awesome5000 03-29-15 - 01:01 AM
Ive made a walkthrough,but forgot to mention championship edition,not turbo
Will1 12-24-14 - 11:05 AM
Shoryuken
Awesome5000 12-22-14 - 01:42 AM
the A-I is too easy for me,even on the last star difficulty level,im unstoppable in this
JumperArcade 12-07-14 - 12:00 PM
Screw this game, they just know what to do at the exact time
Awesome5000 12-05-14 - 05:18 AM
ive finished this game on the last star difficulty ,and know stradegy on defeating every single character,takes practice,good game
scifi 11-18-14 - 04:07 AM
Beat SF2 World Warrior on the hardest difficulty and decided to graduate to this one. The difficulty is much higher but I swear the controls are glitchy, unresponsive, and delayed in this emulator.
Awesome5000 09-30-14 - 10:38 AM
as a 10 yr old when i bought my first ever snes in 1994 this is the first game i bought with it while being a huge fan of the arcade that required quarters,i was super exited
vault13 06-27-12 - 09:57 AM
Finished it with Ryu in turbo mode (3 stars) and 9 stars difficulty without using a single credit. I still remember how to play the best street fighter ever! Aaaah, brings back great memories!
rlv006 06-05-12 - 10:54 AM
it works.
abhishek 05-21-12 - 11:23 AM
i play street fighter x tekken
gat 04-16-12 - 05:04 PM
tuadi pan no hadukin kanjro
blueumbreon 03-09-12 - 07:28 PM
I WANT SOME POUND CAKE
LucasLeity 09-26-11 - 07:54 PM
HADUUUUUKEEEN
mariovssonic1 07-17-11 - 10:09 AM
i won!
C Dot Killz 05-31-11 - 06:55 AM
dun kno bout Street Fighter
bionic cheese 05-26-11 - 03:03 PM
best street fighter ever
salemiki 05-22-11 - 04:19 AM
E Honda Its Strange Gayyy
venom 05-21-11 - 11:02 PM
street fighter 2 > street fighter 4
kittykatgurl 05-19-11 - 04:31 PM
ryuken :D
Bia 04-08-11 - 03:35 PM
hadouken
fabiofcouto 03-24-11 - 10:25 AM
dhalsin, the master :D
avash 02-22-11 - 08:42 AM
dhalsim teleport not work that cheating
avash 02-22-11 - 08:41 AM
stupid ryu always use hadouken