Play Street Fighter 2 Turbo
Choose your fighter and master your martial arts in this competitive fighting video game by Capcom - Street Fighter 2 Turbo: Hyper Fighting!
Street Fighter II Turbo: Hyper Fighting | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Yoshiki Okamoto |
Designer(s) | Akira Nishitani Akira Yasuda |
Composer(s) | Yoko Shimomura Isao Abe |
Series | Street Fighter |
Platform(s) |
|
Release |
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Arcade system | CP System |
CPU | 68000 @ 12 MHz,[1] Z80 @ 3.579 MHz |
Sound | YM2151 @ 3.579 MHz, MSM6295 @ 7.576 MHz |
Display | Raster, horizontal orientation, 336×240 pixels, 60 Hzrefresh rate, [2] |
Street Fighter II Turbo: Hyper Fighting[a] is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
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Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Editionprinted circuit boards.[3] The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.
- 2Ports
Gameplay[edit]
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move.
Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.
Ports[edit]
Year | Platform | Media | Developer | Publisher | Notes |
---|---|---|---|---|---|
1993 | Super NES | 20 Megabit ROM cartridge | Capcom | Capcom | Includes Champion Edition rules as an alternative mode. |
1993 | Genesis | 24 Megabit ROM cartridge | Capcom | Capcom | Hyper Fighting rules and speed were included as a mode in Street Fighter II Special Champion Edition. |
1998 | Sega Saturn | CD-ROM | Capcom | Capcom | Included in Capcom Generation 5. Released exclusively in Japan. |
1998 | PlayStation | CD-ROM | Capcom | Capcom Virgin Interactive (EU) | Included in Street Fighter Collection 2. |
2006 | PlayStation 2 | DVD-ROM | Digital Eclipse | Capcom | Included in Capcom Classics Collection Vol. 1. Based on the PS version. |
2006 | Xbox | DVD-ROM | Digital Eclipse | Capcom | Included in Capcom Classics Collection Vol. 1. Based on the PS version. |
2006 | PlayStation Portable | UMD | Capcom | Capcom | Included in Capcom Classics Collection: Reloaded. Based on the PS version. |
2017 | Super NES Classic | Internal Flash Memory | Capcom | Capcom | Re-release of 1993 Super NES port. |
2018 | PlayStation 4 | BD-ROM | Digital Eclipse | Capcom | Included in Street Fighter 30th Anniversary Collection. |
Xbox One | |||||
Nintendo Switch | ROM cartridge | ||||
Windows | Online distribution |
Super NES[edit]
A port was released for the Super Famicom on July 11, 1993 in Japan,[b] and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[4] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a 'Normal' mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.
The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.
Nintendo re-released Hyper Fighting in September 2017 as part of the company's Super NES Classic Edition.[5]
Other releases[edit]
The Sega Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.
Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.
Reception[edit]
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In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[31]
The game has sold 4.1 million copies on the SNES.[32]
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Notes[edit]
- ^Released in Japan as Street Fighter II Dash Turbo (Japanese: ストリートファイターII ダッシュターボHepburn: Sutorīto Faitā Tsū Dasshu Tābo, stylized as Street Fighter II′ Turbo, with a prime symbol representing the word 'Dash'). The word 'Turbo' is not used in the title screen of the overseas version, instead rendering the title simply as Street Fighter II′: Hyper Fighting, but it was still present in supplemental materials such as the game's marquee and installation instructions.[3]
- ^In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word 'Dash' from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.
References[edit]
- ^'CP System arcade system by Capcom Co., Ltd. (1988)'. www.arcade-history.com. Retrieved October 26, 2017.
- ^'Street Fighter II' - Hyper Fighting - Videogame by Capcom'. www.arcade-museum.com. Retrieved October 26, 2017.
- ^ ab'Turbo Street Fighter II Champion Edition installation instructions'. The Arcade Manual Database.
- ^ ab'Street Fighter II Turbo Import Review'. Super Play. September 1993.
- ^'Super NES Classic Edition'. Nintendo of America, Inc. September 29, 2017.
- ^'SFII: Hyper Fighting Review for 360 from 1UP.com'. 1Up.com. Archived from the original on November 23, 2015.
- ^Marriott, Scott Alan. 'Street Fighter II Turbo: Hyper Fighting - Review'. Allgame. Archived from the original on November 15, 2014. Retrieved April 5, 2014.
- ^Rovi Corporation. 'Street Fighter II Turbo: Hyper Fighting [Virtual Console]'. Archived from the original on November 14, 2014.
- ^Rovi Corporation. 'Street Fighter II': Hyper Fighting [Xbox Live Arcade]'. Archived from the original on November 14, 2014.
- ^Computer and Video Games, issue 142 (September 1993), pages 34-37
- ^ ab'Live Arcade Review: Street Fighter II Hyper Fighting - ComputerAndVideoGames.com'. Archived from the original on March 28, 2007.
- ^Edge, issue 1 (October 1993), pages 82 & 90-91 (published August 19, 1993)
- ^'Virtual Console Roundup'. Eurogamer.net. July 21, 2007.
- ^'Street Fighter II' Hyper Fighting'. Eurogamer.net. August 2, 2006.
- ^Electronic Gaming Monthly, issue 50 (September 1993), page 22
- ^'ストリートファイターII ターボ'.
- ^GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64
- ^GamePro, issue 49 (August 1993), pages 26-35
- ^GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)
- ^Dan_Amrich (August 2, 2006). 'Street Fighter II' Hyper Fighting - Xbox Live Arcade review'. GamesRadar+.
- ^Navarro, Alex. 'Street Fighter II Turbo: Hyper Fighting Review'. GameSpot. Retrieved April 5, 2014.
- ^Greg Kasavin. 'Street Fighter II' Hyper Fighting Review'. GameSpot.
- ^'GameTrailers'. GameTrailers.
- ^Miller, Jonathan (August 2, 2006). 'Street Fighter II Hyper Fighting Review'. IGN. Retrieved October 26, 2017.
- ^Nintendo Magazine System, issue 11 (August 1993), page 10
- ^Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)
- ^Official Xbox Magazine, October 2006, page 83
- ^Total, issue 10/93 (October 1993), pages 66-69
- ^'Street Fighter II Turbo for SNES (1993) MobyRank - MobyGames'. MobyGames.
- ^'Street Fighter II Turbo (Super NES) - N.i.n.Retro (New is not Retro) v3+'.
- ^ ab第7回ゲーメスト大賞. GAMEST (in Japanese) (107): 20.
- ^'Platinum Titles'. Capcom. September 30, 2013. Archived from the original on February 8, 2015. Retrieved November 2, 2013.
Further reading[edit]
- Studio Bent Stuff (September 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN4-88554-676-1.
External links[edit]
- Street Fighter II Turbo: Hyper Fighting at the Killer List of Videogames
Street Fighter II Turbo - Hyper Fighting Box Description
Street Fighter II Turbo - Hyper Fighting Screenshots
12-22-14 09:55 PM
5/5Edit Screenshot
Ending:
Art work after finishing hard mode
12-10-14 05:25 AM
5/5Edit Screenshot
Ending:
Honda eating his food,eat up honda!
01-18-16 05:52 PM
5/5Edit Screenshot
Ending:
Married
06-08-15 11:04 AM
5/5Edit Screenshot
Misc: perfect
perfect over zangief
01-24-15 08:16 PM
5/5Edit Screenshot
Level: Guile
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Videos of Street Fighter II Turbo - Hyper Fighting Gameplay
02-14-16 09:38 PM
00:07:32 Views: 127
5/5
Vizzed.com GamePlay - SNES Tournament Week 5
04-20-15 03:44 PM
00:03:26 Views: 72
5/5
-Zangief's Theme- Vizzed.com
09-02-14 04:40 PM
00:02:17 Views: 313
4.8/5
Guile's Theme
10-22-15 05:28 AM
00:22:34 Views: 559
4.5/5
Street Fighter II Turbo - (SNES) -LAST STAR DIFFICULTY-Full Game Playthrough- Championship Edition
10-11-15 02:24 PM
00:03:42 Views: 90
4.5/5
-Guile Vs Guile Epic battle- Vizzed.com GamePlay
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Street Fighter II Turbo - Hyper Fighting Rom Hacks
Street Fighter II Turbo - Hyper Fighting Featured Review
Street fighter II Turbo hyper fighting
Gameplay:
So before I jump right into anything, I am just going to go over the basic modes of this game so there isn't any kind of confusion.
NOTE: The champion mode in this game is already set at turbo mode, so if you aren't ready, I suggest getting in some practice before giving this a shot!
Graphics: 9
Personally I have always thought that the graphics for street fighter were pretty amazing. They always look clear and sharp and detailed and this game is no exception to that. I will say that the main changes to this game were the playing speed in which you can choose to go at the normal speed or the turbo hyper fighting speed. With that, there are move combinations that correspond with certain characters in the game, like Dhalsim's ability to teleport. The regular street fighter games were too slow to play, so they decided to speed it up a notch, but in order to do that, the attacks and moves are also sped up to match that. This leads to a greater chance for error and it requires more precision and better timing to complete the move chain. Aside from that you can play as the 4 bosses in the game, such as Vega, Balrog, Sagat and M. Bison. Other than a few color and palette changes though, everything is still pretty much the same as it was in the original and I think it is best that way. With that being said, it still looks very nice and all of the iconic stages are all the same as before. I don't think people would really appreciate it if they changed the stages up from the original. Overall the graphics and the character sprites still look pretty sharp and amazing, therefore I scored the graphics a 9. To be honest, I've always thought street fighter had some good clear graphics.
Sound: 8
I have to admit, the sound of this game is almost as amazing as the graphics. The music played in the background is intense and it really gets you in the mood for a battle because it speeds up the closer you are to getting a KO which really makes it all the more intense. Besides that, the actions and sounds are pretty accurate, like when you kick another character or throw them onto the crate or on a crate, it sounds realistic and accurate rather than having no sound at all. I think that those are 2 important major factors in this game. The sound is pretty much the same as it was before in the original and I don't really think there was much of a need to change the sound from a game that already had it pretty good. Therefore I give the sound an 8 because it was already well done in the original version, so I don't think they really needed to change it to begin with.
Addictiveness: 9
Story: 5
Difficulty: 8
As far as it goes control wise, it is a little bit more challenging than it was in the world warrior. There is more strain on you to respond and react quicker to complete or counter attacks. That would be the only gripe I would have as far as difficulty goes, at first it may be hard to keep up, but as you get in the habit of fighting, the quick reaction will come to you. I suggest that if you think the turbo mode is too difficult and fast paced, that you should try and start at just the regular speed and work your way up to fighting at the turbo hyper fighting level. The most important thing is to stay level headed and not get so bent out of shape if you aren't able to win right away, so what if you didn't win on your first try? Practice makes perfect remember? Overall, the difficulty is kind of variable on your prior skills, but the only reason I rated it an 8 is based on how difficult it was for me. I am pretty good at street fighter games, and even still I found this game to be a challenge for me, so it may or may not be that way for everyone, but this is just based entirely off of my experience of the game. For you it could vary to being harder or not being difficult at all.
So, what did you think of my review? Please feel free to comment and provide constructive feedback on it so that I can become a better reviewer. I hope you enjoyed it! Thanks for reading!
Graphics 9 Sound 8 Addictive 8 Depth 7 Story 5 Difficulty 8
Street Fighter II Turbo - Hyper Fighting Game Description
Street Fighter II Turbo - Hyper Fighting Reviews
Street fighter II Turbo hyper fightingSacredShadow
Hey guys, Razor-987 with another game review here! Today I will be reviewing Street fighter II turbo..
Graphics 9 Sound 8 Addictive 8 Story 5 Depth 7 Difficulty 8
Review Rating: 4.8/5 Submitted: 02-05-14 Updated: 02-05-14 Review Replies: 1
Play Street Fighter 2 Turbo Beta Genesis
Street Fighter 2 Turbo is probably the greatest fighting game of the Super Nintendo era and it is be..
Graphics 10 Sound 9 Addictive 10 Story 6 Depth 10 Difficulty 8
Review Rating: 3.8/5 Submitted: 12-28-11 Review Replies: 2
Street fighter 2 turbo snesAwesome5000
In my opinion,this is one of capcoms best fighting retro games out there.In this 2 player 2d fight..
Play As Akuma Super Street Fighter 2 Turbo Arcade
Graphics 8 Sound 9 Story 6 Depth 7 Difficulty 8
Review Rating: 3/5 Submitted: 12-08-14 Updated: 12-10-14 Review Replies: 2
Street Fighter II Turbo - Hyper Fighting Highscores
1. 1,192,500
TimeTrial: 00:00:00
09-27-16 11:37 AM
Honda Smash!
2. 937,500
TimeTrial: 00:00:00
05-18-16 08:48 PM
1st attempt
3. 886,700
TimeTrial: 00:00:00
12-20-14 08:57 PM
4. 697,500
TimeTrial: 00:00:00
01-08-17 07:34 PM
5. 412,527
TimeTrial: 00:00:00
10-12-14 10:14 AM
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Street Fighter II Turbo - Hyper Fighting Cheat Codes
Street Fighter II Turbo - Hyper Fighting Game Genie Codes
Select Vs. battle mode and choose characters. Press Down,
R, Up, L, Y, B on controller
two at the stage selection screen. A screen that allows special
moves to be toggled will appear.
No special moves:
Power on the SNES, wait until the game music starts, then
press Down, R, Up, L, Y, B.
Ten star speed:
Power on the SNES, wait until the Turbo logo flashes, then
quickly press Down, R, Up, L, Y,
B on controller two. The speed may now be set up to the
ten star level.
Easy great ending:
Enable the 'No special moves' code. Press Down,
Right, Up, L, Y + B at the
Capcom logo. Set the difficulty level to one star and begin game
play. Complete the game to receive the great ending.
Character profiles:
Hold L + R on both controllers during the opening
screen.
Skip a fighter:
Press Start on controller two then the vs. Screen appears.
Use controller two to select the fighter that your character was
about to fight, then get an easy victory.
Street Fighter II Turbo - Hyper Fighting Threads
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Comments for Street Fighter II Turbo - Hyper Fighting
On my 'Ryu Playthrough' that is
Awesome5000 03-29-15 - 04:47 AM
9:36 to 9:51,Guile on max difficulty was no match :D
Awesome5000 03-29-15 - 01:01 AM
Ive made a walkthrough,but forgot to mention championship edition,not turbo
Will1 12-24-14 - 11:05 AM
Shoryuken
Awesome5000 12-22-14 - 01:42 AM
the A-I is too easy for me,even on the last star difficulty level,im unstoppable in this
JumperArcade 12-07-14 - 12:00 PM
Screw this game, they just know what to do at the exact time
Awesome5000 12-05-14 - 05:18 AM
ive finished this game on the last star difficulty ,and know stradegy on defeating every single character,takes practice,good game
scifi 11-18-14 - 04:07 AM
Beat SF2 World Warrior on the hardest difficulty and decided to graduate to this one. The difficulty is much higher but I swear the controls are glitchy, unresponsive, and delayed in this emulator.
Awesome5000 09-30-14 - 10:38 AM
as a 10 yr old when i bought my first ever snes in 1994 this is the first game i bought with it while being a huge fan of the arcade that required quarters,i was super exited
vault13 06-27-12 - 09:57 AM
Finished it with Ryu in turbo mode (3 stars) and 9 stars difficulty without using a single credit. I still remember how to play the best street fighter ever! Aaaah, brings back great memories!
rlv006 06-05-12 - 10:54 AM
it works.
abhishek 05-21-12 - 11:23 AM
i play street fighter x tekken
gat 04-16-12 - 05:04 PM
tuadi pan no hadukin kanjro
blueumbreon 03-09-12 - 07:28 PM
I WANT SOME POUND CAKE
LucasLeity 09-26-11 - 07:54 PM
HADUUUUUKEEEN
mariovssonic1 07-17-11 - 10:09 AM
i won!
C Dot Killz 05-31-11 - 06:55 AM
dun kno bout Street Fighter
bionic cheese 05-26-11 - 03:03 PM
best street fighter ever
salemiki 05-22-11 - 04:19 AM
E Honda Its Strange Gayyy
venom 05-21-11 - 11:02 PM
street fighter 2 > street fighter 4
kittykatgurl 05-19-11 - 04:31 PM
ryuken :D
Bia 04-08-11 - 03:35 PM
hadouken
fabiofcouto 03-24-11 - 10:25 AM
dhalsin, the master :D
avash 02-22-11 - 08:42 AM
dhalsim teleport not work that cheating
avash 02-22-11 - 08:41 AM
stupid ryu always use hadouken